Website powered by

The Blobs Garage - Process Breakdown

Background painting done for the upgrade shop of the carts and guns in Hopeless 3

Final painting (without UI)

Final painting (without UI)

I start with a really messy photobashing in order to get an understanding of the general composition i want to have.

I start with a really messy photobashing in order to get an understanding of the general composition i want to have.

Cleaner lineart. Added a blob to get a sense of scale for the architecture (stairs height for example)

Cleaner lineart. Added a blob to get a sense of scale for the architecture (stairs height for example)

Final Painting (with UI done by Niv Touboul, my art director).

I think it's important to show this, since this UI was given to me firsthand and my composition had to support it. 
Remember - gameplay is king ;)

Final Painting (with UI done by Niv Touboul, my art director).

I think it's important to show this, since this UI was given to me firsthand and my composition had to support it.
Remember - gameplay is king ;)